Quake free download full version for pc






















You've probably already experienced the joys ofi the first episode - the futuristic, grunt-packed SlipGate Complex, the malevolently convoluted Necropolis, the stunning Gloom Keep, and the twisted, nightmarish Door To Cthon.

The new levels take the glorious architecture and arcane deathtraps and expand them beyond anything you'd expect. Beyond anything you'd want to expect. Each episode starts in a futuristic space base, packed with shotgun-wielding grunts and laser-toting enforcers. Electricity hums in the background. The walls are grimy and stained with the salsa of recent bloodbaths. The fluorescent lighting flickers on and off. You think Doom, but then Doom didn't have underwater sewage systems, sons of bitches snipers on high, and the darkest scariest shadows in Christendom.

Tile second episode - The Realm Of Black Magic - comes from the highly warped skull of John Romero, the guy responsible for Doom's more esoteric moments.

The world contains a range of castles, from the wiry, multi-layered medieval Ogre Citadel with its stained glass windows and sandstone walls to the Crypt Of Decay where you spend half the time drowning in the moat, and half the time suspended on parapets being pummelled by needle darts.

And dying. The penultimate level, Wizard's Manse, is a true work of art, a deadly spiral of walkways and bridges, gradually leading you by the spine further and further up to a massive confrontation with a bundle of fiends. The Netherworld has been designed by American McGee. Crazy name, crazy levels. In the Vaults Of Zinn every step is a trap. Every lift carries a hundred monsters. Every monster carries a hundred grenades.

Every grenade has your name etched on its surface. In sputum. Satan's Dark Delight is another classic. Half the level is flooded. The rest is suspended above oceans of totally deadly lava. Unpredictable lifts drag you towards crushing ceilings. Doors, roof tops and floors crack open at the scariest of moments, upchucking hundreds of zombies, ogres and fiends in your direction.

A lovely, juicy suit of armour beckons from a gently lit pedestal. Grab it and the lights snap out, except for a single bolt of lighting from the single shambler who's just teleported in for a chat. In the Tomb Of Terror, the secrets are hidden in the shadows, on the roof tops, or under the lava. Survive all this and you have to face the Wind Tunnels, where huge conduits suck you up and pinball around the level, like a blackened bogey ball flicked around an office.

The final episode is a sprawling nightmare. The Tower Of Despair is a labyrinth of death, with ogres in cages, huge murals on the walls, and a massive corridor maze with collapsing floors and dark, dark shadows. Thick viscous shadows, endless overlapping hallways and balconies, armies of vores, shamblers and fiends, and nasty, nasty traps. By the end of this, you'll be on your hands and knees, weeping, snot evacuating from every orifice.

So far, so Doom, you may be mumbling to your mummy. Quake is Doom. No doubt about it. But it's Doom pared down to the marrow, the gameplay gristle stripped to white gleaming bone, and then rebuilt, fleshed out with a new body, a new engine, new graphics, and entire limbs of atmosphere.

Turn the light off. Stick your headphones on. Disconnect the phone. And scream, and jump, and gibber, and squint, and sweat your way through the levels. You'll never get adrenaline dumps like this front any other game. Take the sound, for example. It is incredible, and 3D spaced for extra realism. Each monster has its own gruesome intestinal howl as a call signal.

Spawn make this inhuman squelching sound as they bounce like evil space hoppers around the scenery -the sound of a hundred sweaty bottoms stuck to a hundred plastic chairs. Zombies groan as they reincarnate, squelching as they pull flesh from their arse to throw at you. Knights, waving their swords at you, make this masturbatory kind of grunt.

Ogres roar and metallically ping-pong pipe bombs in your direction. A distant shambler's Explode a demon and you'll hear a sound like Homer Simpson choking on a pork chop.

Tumble into a piranha-packed pond and you'll hear their teeth clattering in expectation. And in the background, the ambient sound beavers on. Churning and clanking of heavy gears mix with the eerie calls of distant ravens. The NIN cd tracks take e atmosphere and rpens it to weeping point. Disturbing strings melt into the sound of a small girl, himpering and crying in the distance.

Heavily reverbed pipe bombs clang almost, but not quite, musically in the dark. A lonely saxophone plucks a few spinal cords from your back. Grunts and obscene, greasy noises churn. Grab the Ring of I Shadows and you'll hear a thousand dead souls whispering and muttering in your ears. Play a network game and the whole deathmatch level comes alive with screams, yelps, and gushy splatters as lungs and entrails splosh noisily into water. Six or seven different fire-fights can be going on simultaneously.

As you home in, shotgun blasts, bouncing grenades, and roaring rockets get louder. Anticipation mounts. You lick your lips as the door groans open. The air fries as you unleash your lightning gun into the crowd.

The quad power kicks in, shrieking like a fog horn. Your enemies scatter, trying to escape. You transfix one with a bolt of lightning, and then scythe another as you whip round. You open up with the double barrel shotgun, gibbing your way through the melee. Intestines and torsos slap against the cobblestone walls. A couple of players have sought refuge in a pit below. You lob a few quad-powered grenades into the hole. You hear the hollow clunks and then the gratifying concussion as the bombs go off into a confined space.

A waterfall of gibs streaks into the air. As the quad power winds down, you still have time to quickly mince the poor player who's just reincarnated with a yelp next to you.

Single-player Quake is no revelation. But the fact that it has supreme graphics, atmosphere, architecture and gameplay seems to have passed many people by. The hype hasn't helped, but it's still unbelievable just how many people are underwhelmed with Quake.

Slick, you say? Quake goes like a Teflon version of a well-greased shovel. Fully customisable, and as well as the multiplayer options, there's jump-in-and-outable network and Internet play. Can these guys ever write a game So what do I think? First of all, the single-player mode's 'pony'. There just seems to be this feeling of see monster-stop-kill monster-move forward-see monster etc - all very linear.

And where's the fantastic Al we were all waiting for - I mean, they're hardly Mensa material now, are they although the dogs are quite cool?

Remember map 2 where those blocks come out of the floor and into the slots to open the doors? Brilliant, but where's the rest of it? Where's all these well-designed levels we hear about? Oh, you mean architecturally well-designed? And the multi-player's not that much better. It's just Doom with an extra gun - the grenade launcher. The lightning gun may as well be the plasma gun, and the pistol's been done away with.

Hardly ground-breaking stuff. All things considered, if it's a decent engine you want you'd be better off with one of the cheaper CAD packages - then you can design your own levels. I'm going to get mailed dog shit for this but what the hell. Quake: the most important game ever? I don't think so. Technically flawless Doom clone?

Hmmm, that seems more like it. Quake is cool, Quake is spooky and atmospheric and brilliantly realised and all that, but what Quake isn't is original. Originality is what made Doom kick the gameplaying world in its collective soft bits and take notice. Quake favours multi-player action, fine if you have access to a network or can afford to play it over the net, tough titty otherwise.

Better than Duke Nukem? Who gives a shit? Quake is no more playable, it just looks a whole lot better and as anyone will tell you, looks aren't everything. At least that's what my more sympathetic friends tell me.

I'm willing to wager that many people have played the shareware version and are saying to themselves, "Okay, it looks great, but what is all the fuss about? Speaking as the UK's official World's Worst Doom Player, you'll understand that my initial reaction to the news that iD were developing an even better version of the popular chainsaw 'em up was to flee in terror, hide under the bedcovers and pretend that computer games didn't exist. Another chance to humiliate myself in front of my peers and show to the world how bad I am playing action games?

Frankly, I needed it like I needed another series of Goodnight Sweetheart. But then I played it. And it succeeded where the bitter-sweet adventures of Nicholas Lyndhurst failed - I was hooked. Duke Nukem 3D was a fun diversion from Doom, but there's an atmosphere surrounding Quake that hasn't been felt since the day I first played the classic gore-fest. It's not just the total freedom of movement that creates this, but the fact that it integrates so well with the design of the game. Levels are festooned with walkways at all sorts of heights which suddenly creates a feeling of three-dimensional gameplay that I have never experienced before.

The best games in the world are the ones that cause you to become totally immersed in their world. Quake sucked me in and hasn't let go yet. I'm still crap at it and regularly get my arse kicked in deathmatches, but at least I'm enjoying myself.

Bloody hell I don't think I've ever seen a game induce passions in quite the way that Quake does and to be completely honest I am getting completely sick of the Quake vs Duke debate which now seems to have been going on forever. When it comes down to it, Quake has a far superior graphics engine - and that's a fact. You can't argue with it, it's irrefutable.

As far as everything else goes it's pretty much down to personal opinion of the way the game actually treats you. In Duke you have a character forced upon you, while in Quake you play, well, yourself really. Personally I prefer the Quake experience a lot more I find the Quake experience far more absorbing, frenetic and basically exciting. It's a game that manages to induce a true emotional reaction and it does this by throwing things at you at a pace just beyond that which you would normally be able to handle and in a manner that is more realistic than any other game out there.

Wickedly fast. Which is the first thing that Activision got right in porting Quake II onto consoles: Everybody knows that slo-mo rockets just ain't fun.

Plus, while the single-player levels remain true to the PC version, both console versions deliver new two- and four-player split-screen deathmatches, keeping intact the multiplayer mayhem that was instrumental to the success of the original. As far as features go, all the same weapons and enemies of the PC means grenade launchers, hyperblasters, chain guns, and more.

Visually, both versions sport fast, clean, well-detailed levels along with enemies that already look awesome. Barring a last-minute stumble, Quake II is shaping up into the same kind of thrilling first-person bloodbath that made it such a huge PC hit.

Id Software recently offered an early look at what will likely be one of the year's most hotly anticipated games: Quake 2. While few details beyond these images were made available, it's clear that Quake 2 will sport slicker, more highly detailed environments and more polished monsters.

As Quake 2's targeted year-end release date nears, we'll keep you posted with more info and pix of the game. By stealing bits of the past while implementing technology of the future, Quake II lives up to its impossibly high hype.

Quake II begins with a rendered cinema gasp! You can guess what follows next: Lots of lone-wolf carnage. Quake ll's interconnected levels give the player the impression of raiding different areas of one large complex. Level exploration includes some great twists--you'll see objects in level 2, for instance, that you can't interact with until level 4.

Other missions require you to backtrack to a previous level to complete objectives. As a result, the single-player game boasts a depth the original sorely lacked. A revamped chain-gun has returned, as has the next model of Doom's BFG and yes, this one offers a punch that's worth the ammo drain. Half-human, half-machine enemies will scare the snot out of you, and their A. Items like Quad Damage can now be saved and used whenever you need them. And, in an overdue nod to the growing number of QuakeGrrls, you can play as a female character in multiplayer games.

Quake II will run without a 3D accelerator, but it's not recommended; anything over x resolution was too slow on a Pentium Plus, you'll miss out on all the transparent water, smooth textures, and enhanced lighting effects that GLQuake II offers.

The control options are as flexible as ever, plus the player can now crouch. The soundtrack, an appropriately driving blend of techno and heavy metal, includes a song by Rob Zombie.

Quake II offers the engaging, creepy feel of Doom with all the perks of Quake technology. The puzzles and mission objective give it a brain, but not one so big that it ruins the experience. Besides, you can always splatter that brain against the wall. When is a sequel not a sequel? When the programmers of a zillion-selling PC megahit decide to start over from scratch.

Developed by the pioneers at id Software, Quake II has almost nothing in common with the original Quake outside of the sure-to-sell-another-zillion-copies name. A brand-new engine runs brand-new levels covered in brand-new textures inhabited with brand-new enemies that you gleefully mow down with brand-new weapons.

Well, okay--some old broomsticks like the chaingun and the BFG have returned, but you've never seen them like this before. Since this truly is a completely different game, there are tons of new surprises, Graphics accelerators will be supported out of the box; the 3Dfx drivers are already implemented.

The bit color palette, transparency, and lighting effects really rock--you'll love the glow of gunfire and see-through surfaces.

Machine guns recoil, bodies deteriorate as they accumulate damage, and corpses even attract flies. Just like the baddies from Jedi Knight. Quake M's enemies aren't stupid; if you shoot at them, they'll duck, dodge or throw up shields, then retaliate. This test version didn't have multiplayer capabilities, but the final will support at least--at least players simultaneously. Quake II looks like it will retain everything that made the original great while branching out into exciting new territory.

They are an unstoppable evil and they have no reservations about fulfilling their insidious plan to annihilate every living thing on Earth.

But Earth has a plan as well. You are a space Marine -- Special Operations, elite among the forces. Your objectives are clear: Infiltrate.

You must stop the Strogg plan to wipe out Earth and its inhabitants. Your missions are carried out on a wide variety of battlefields and mazes full of hidden enemies, hidden supplies, and secret passages. This game has plenty of variety and options to keep you busy in the multiplayer modes, and this is where this game shines, in my opinion.

Sure, the single player game is really good, but I had a lot more fun playing with or against a human player. In the two player modes, you have the choice of playing in 12 different battlefields. The two player games also give you the choice of playing in either the Deathmatch, Team Deathmatch or Versus modes.

You can also hook up a multi-tap adapter to the Playstation that allows you to play with up to four people at once. This is where the real fun and competition is found. The Deathmatch mode is every man for himself in a free-for-all war. In Deathmatch there are no teams. The only objective is to kill your enemies and be the last man standing. In the Team Deathmatch, you team up to destroy your opponents in an all out battle for "frag" points.

The winner is determined by which team has the most combined frag points. You are scored one frag point for every time you kill the other team and lose points for killing a teammate. Frag points from all team members are added together to determine which team is the winner. The score screen that appears after the game, displays which team is the winner and has the most combined frag points, as well as individual frag points.

When you are ready for the ultimate competition, the Versus mode is the one to play. All of the other modes have health and ammo "power-ups" hidden throughout the playing fields.

Not so in the Versus mode. When a player dies, he or she is out for the rest of that round. The goal is to be the last player alive in the round. The last player alive will receive one point for winning the round. All players then restart in the next round. The first player to win the preselected number of rounds wins the game. I was very impressed with the variety of playing fields available and the number of weapons to be found and used.

You are automatically given a Blaster pistol, which is the standard issue rechargeable energy side-arm. It does not require ammunition. It will no doubt be your backup weapon of choice when your other weapons run out of ammo. The Blaster can keep you alive until you are lucky enough to either find another weapon or until you run across some more ammo.

It is not quite as effective as other weapons such as the Super Shotgun, but it surely is better than nothing. There are nine other weapons from which to choose including shotguns, Machine Guns, Chain Guns, Grenade and Rocket Launchers and other high-tech energy weapons that can help keep you alive. There are many hidden power-ups, weapon caches, and supplies just waiting for you to find.

Many of the supplies can give you great advantage over your opponents. You can even pickup three different types of armor to increase your survivability from attack. If you stumble across a Bandoleer it will increase your capacity for some types of ammunition. An Ammo Pack will allow you to carry even more ammo on your back. This comes in handy when you are surrounded by enemies with little or no chance of finding more ammo until you blast your way into the next level.

Other supplies include an environment suit, a power shield, and four other power-ups to give you greater than normal capabilities. Using these power-ups will surely be to your advantage. One of the nice aspects of the game is the ability to save your progress on a memory card to continue on your quest to defend the planet.

This game only requires one block of memory space. Quake II is also packed with 13 different varieties of formidable enemies. Each one has its own strengths and characteristics that are sure to keep you challenged and on your toes. Some enemies are easier to destroy than others, but be careful; they will often gang up on you and try to take you out. These can be deadly as well. You can also search for weapons and power-ups underwater, but make sure you come up for air every once in a while, otherwise you just might not make it back to the surface alive.

One of the nice features of this game is the ability to customize the controller to your liking. This made the game much more comfortable and easier to control. The dual shock controllers also add a bit of realism to the game, with lots of feedback from the action. The gameplay is fast and furious, with plenty of challenges to keep you entertained for quite some time.

If you are a veteran Quake player on the PC, you even have the option of playing the Playstation version on a standard PC mouse. I think that option would be fine if you were really hooked on the use of a mouse, but I really think the Playstation controllers are far superior. I would have to say that overall, the graphics in this game are really quite well done. Some of the enemies are not very detailed, but you really do not want to see them up close anyway.

You should be concentrating on decimating the next enemy in your way, not worrying about how the one in front of you looks, right? The scenes are well detailed and the graphics engine draws them in quickly with little or no delays.

They definitely spent the extra time on the graphics in this game and it has paid off. This game rocks! I really had a blast moving through the levels and found them to be quite challenging. It is quite good, however, and the action is about the same. They are, however one of the better graphics games found on the Playstation. The easiest way to download Quake on a PC today is to purchase it on Steam. There are also several websites that host popular Quake ports and mods that you can play for free.

Some ports and mods also require the original Quake game files in order to play. In Quake, players take on the role of a character simply known as the Ranger who has been given a quest to stop an enemy named Quake.

Players teleport from present day back to a medieval setting where they must fight monsters and other creates using a variety of different weapons. Quake includes a single-player campaign and multiplayer game modes. The single-player story campaign contains more than thirty missions split across four episodes. These thirty levels include 26 standard levels and secret stages. There is also one final boss fight. The multiplayer portion of Quake helped popularize multiplayer shooters and introduced a number of new games and gameplay techniques such as bunny hopping.

Open the Game and Enjoy Playing. Click on the below button to start Free Download Pc Game. This is the complete offline installer and standalone setup for the PC game.

This would be compatible with both 32 bit and bit windows.



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